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#476 - The Last of Us 3 Project Meeting



#476 - The Last of Us 3 Project Meeting

After this promotional video was released, the Weibo comment section instantly erupted again!

Oh my god! Dragon Star is so exciting! Full-body motion capture, brainwave control, virtual reality immersive experience. This is the future technology experience a game console should have! I'm ready to dive in!

As a game console, the functions of Dragon Star are too versatile! In addition to games, it can also serve as a home entertainment center and an AI butler. It's a super value black technology product!

What attracts me the most is the brainwave control system! Imagine being able to command a virtual avatar to fight with just your thoughts. It's every player's dream! This is the true meaning of the 'metaverse' experience!

I didn't expect Dragon Star to achieve such meticulous detail even with the virtual smell system! I really don't know how many black technologies they applied to achieve such a realistic simulation effect!

The personalized AI experience of this product is amazing! It adjusts parameters in real-time based on the player's physical and mental state, and its thoughtfulness surpasses humans! It must be using the power of a future cutting-edge AI engine!

360-degree full-body surround projection, coupled with an advanced artificial muscle force feedback system, this sense of presence is completely immersive! Feeling the shock of bullets whistling past, the tremor will be unprecedented!

The series of black technology demonstrations in the promotional video really opened my eyes! The concept of virtual reality has always been just castles in the air, but I didn't expect it to become a reality! This is simply a revolutionary evolution!

Compared to other game consoles on the market, the advantages of Dragon Star are too obvious! It completely subverts the traditional gaming experience and opens up an unprecedented new field of future entertainment. I'm ready to go crazy for it!

……

At the same time, Gunpei Yokoi of Sony was quite anxious to see the success of 《Nocturne》.

He gathered his research and development staff to discuss the design ideas for the next generation of somatosensory pod games.

After some discussion, they decided to create 《The Last of Us 3》 as the next masterpiece of the somatosensory pod era.

This is a post-apocalyptic zombie survival game, and the developers first discussed the game's plot.

"Yes, team leader!" A researcher immediately echoed, "Let's start working on the next generation of masterpieces for the somatosensory pod era now! The theme direction has been determined to be post-apocalyptic zombie survival, so let's start with the plot design."

"Very good!" Yokoi nodded. "The post-apocalyptic theme has always been a favorite of players, but we must inject new blood into it to differentiate it from traditional works. Who will provide some creative ideas first?"

The first to speak was a senior screenwriter.

"My idea is to no longer use the old-fashioned plot of a traditional virus outbreak and the world being destroyed. Instead, it should be set in a relatively mature and orderly post-apocalyptic world where humans are desperately struggling to rebuild civilization."

"That's innovative!" Another person took over, "Why not set it a few hundred years from now? That is, the time of the apocalypse is enough for humans to embark on the path of self-rebirth. The story begins with the description of the survivors' last years before interstellar migration."

"The scene can be arranged like this…" A third person's eyes lit up. "In a certain survivor city-state, resources are dwindling, and people begin to hate each other and are full of conflicts. At this juncture, a highly intelligent zombie legion suddenly appears, giving the already precarious human civilization a heavy blow!"

"Brilliant idea!" Yokoi applauded.

"In this way, not only will there be a large-scale world view description, but also the struggle and dark side of human nature can be portrayed, which is full of profound meaning. Next, we need to conceive a legendary hero image!"

"My opinion is," another person said, "this character should be an ordinary person with an ordinary background, just like any of us. This will make it easier for players to identify with and immerse themselves in the game."

"Then the positive character image is set," the screenwriter nodded. "Let's design an evil villain image as the driving force for the subsequent plot. How about a tyrannical dictator who is ambitious and wants to re-establish his own order in the world!"

"Good!" Yokoi nodded with satisfaction, his eyes gleaming with fighting spirit.

"The tyrant will use any means to achieve his goals, slaughtering the innocent and acting recklessly! He carefully planned this wave of zombies, intending to clear obstacles and unify the world. This will undoubtedly intensify the conflict in the plot and be full of tension!"

"I understand that this game will be equipped with virtual reality technology, and the sense of presence will be quite realistic," another person reminded. "Therefore, more cruel, dark, and desperate elements should be injected into the character's portrayal to bring players a real and terrifying experience."

"Don't forget to let the main storyline run through every detail of the game!" Someone added, "Every time you explore a ruin, meet with survivors, or even acquire a piece of equipment, it must be closely related to the main story, so that players can delve into the plot!"

"There is also instant plot driving, making people feel immersive!" Another person said, "For example, when being chased by zombies, the narration will sound 'Run, they are right behind you!' and so on."

Everyone spoke one after another, and finally outlined a magnificent future world.

In that era, humans were desperately struggling to rebuild their homes, but they encountered an even more terrifying enemy - a high-intelligence zombie legion led by a tyrant. An ordinary person goes through many difficulties and finally becomes a hero who saves mankind, reversing the fate of mankind's fall with courage and justice, and rekindling the hope of civilization!

"This story already has extremely high dramatic tension, social meaning, and value quality," Yokoi clenched his fists tightly, full of fighting spirit. "The ultimate somatosensory pod game's subversive masterpiece depends on it! All staff, go all out for it!"

……

A few days later, the screenwriters presented the game script.

The game's time background is set in 2523 AD. Centuries ago, due to some unknown catastrophic event, civilization on Earth fell into a long period of decline. In these long and dark years, brave human survivors struggled to survive on the zombie-ridden wasteland, constantly searching for hope to rebuild human civilization.

The entire game's story will revolve around two main storylines: one main line tells the legendary journey of the survivors' unremitting efforts to rebuild their homes; the other focuses on the tyrannical dictator Claude and his evil conspiracy.

First, the game focuses on "Florence City" on the wasteland, which is the last pure land of current human civilization. Nearly ten thousand survivors live in the city, adhering to alternative energy sources such as solar energy to maintain a small but precious peaceful life.

However, as resources become increasingly scarce, conflicts in the city are also intensifying.

A young girl named Ada will serve as the player's main perspective, personally witnessing the disintegration of her home.

Just when people were desperate about the future, a violent explosion came unexpectedly, destroying most of the city's buildings! Immediately afterwards, a legion of advanced intelligent zombies originating from the underground began to attack, attempting to eliminate all survivors!

During the escape, Ada was separated from her boyfriend Danny, which made her very heartbroken. At the same time, Claude, the villain in another main line of the game, showed his fangs: it turned out that all of this was a conspiracy carefully planned by him!

Many years ago, this arrogant and self-righteous dictator was obsessed with rebuilding a new human order, and for this reason, he did not hesitate to cultivate an intelligent zombie legion as a trump card. Now, even Florence City, the last paradise, will be completely destroyed by him.

Ada, who was in a desperate situation, was rescued by a mysterious "Freedom Fighters" squad and joined their ranks. This team, led by the veteran Sam, is committed to resisting Claude's tyranny, but their strength is meager.

In order to investigate Danny's whereabouts, Ada followed the warriors deep into the hinterland and gradually discovered part of the truth about Claude's conspiracy: he not only controlled the entire intelligent zombie legion but also mastered a high-tech armed force. Such strength is enough to make the entire wasteland a living hell!

What's even more terrifying is that they were soon attacked by a special killer squad personally dispatched by Claude! After a fierce gun battle broke out, Sam and others were wiped out, and Ada was also seriously injured. Just when she thought she was going to die here, a mysterious figure suddenly appeared.

It turned out to be the "Starfleet" from outer space!

Many years ago, humans on Earth sent out this vanguard fleet to avoid disaster, and now they have finally returned. Fleet Commander Max rescued the dying Ada and told her an astonishing fact: Claude was the mastermind behind the Earth's catastrophe!

Many years ago, he secretly infiltrated a space laboratory, wanting to release a biochemical weapon virus. Although his conspiracy was discovered and stopped, the virus still flowed out continuously, eventually destroying the entire Earth civilization!

Now, this culprit who caused boundless disaster to all mankind wants to repeat the old tricks on the wasteland and establish a new dictatorship! To stop him, Max decided to join forces with Ada and others.

After receiving support and advanced equipment from the fleet, Ada began her fight against Claude. They searched for clues all the way and finally discovered the location of Claude's base: a former military biological weapons research base!

It was here that Ada and Danny experienced a thrilling reunion. After telling each other their love stories, the two finally understood the whole story.

It turned out that Danny was a member of the fleet back then. In the battle to resist Claude, he was captured by the enemy and brainwashed and transformed, becoming one of Claude's most loyal killers.

Now that he has finally regained his memory, Danny is determined to fight alongside Ada to save the Earth!

With the reinforcements of the fleet's advanced armed forces, Ada and Danny led the survivors and launched the final battle to retake the Earth! Along the way, they slaughtered a large number of intelligent zombies and also captured some important Claude confidants.

The final battle took place in that biological weapons base! After a desperate fight, Ada and others finally captured Claude. But he was so crazy that he wanted to blow up the base, causing the entire area to fall into permanent nuclear radiation disaster!

At the critical moment, the fleet arrived at the last moment and evacuated everyone. Ada was alone, entangled with the crazy Claude to the end, and personally killed this culprit of human civilization when the base was about to explode!

In this way, the last villain on Earth was finally brought to justice, and the light of humanity triumphed over darkness. Under the protection of the fleet, Ada and Danny led the survivors to a new life. Subsequently, finding another habitable planet in the universe became the new goal for mankind to rebuild their homes.

Finally, the screenwriter proudly summarized:

"In short, this is a futuristic world story full of legendary colors. There are love, friendship, faith, perseverance, and also the shadows of darkness, evil, war, and destruction that often accompany it. Ada, an ordinary girl, eventually grows into a hero of humanity, which also shows that even if civilization is destroyed, the human spirit will never be extinguished. And the end of the story reveals that mankind is about to embark on a brand new journey to explore the galaxy."

……

"It's a bit exciting!"

After everyone agreed with the plot concept, Yokoi Gunpei clapped his hands, signaling everyone to shift their attention to the discussion of game play.

"A good story is important, but equally important is the amazing innovative gameplay. This time, we must open up a new entertainment experience for somatosensory pod games!"

The latest novels are first published on 69shuba!

After all, to compete with Peach Garden Township's 《Final Line of Defense》, the gameplay cannot be too bad!

"Let me make a suggestion first," a veteran system designer said, "We should make full use of the new experience of the somatosensory pod and completely immerse players in virtual reality. For example, by wearing special equipment, players can personally feel the vibration of guns, the airflow of bullets whistling, and other experiences."

"That's so creative!" Another person echoed, "We can also design a virtual smell system so that players can smell the real smells of gunpowder, blood, and humid air in the game, further enhancing the sense of presence."

"Okay, okay, these are all very good ideas," Yokoi nodded. "What about the innovation of the combat system? After all, this is a shooting survival game, and combat gameplay is the top priority."

"We might as well design multiple equipment modules for the protagonist, such as detachable mechanical arms, bionic armor, and so on," one person suggested. "Through different module combinations, the protagonist can obtain a variety of different combat abilities, such as violent firepower, hand-to-hand combat, mobile flight, and so on, in various ways."

"Amazing!" Everyone was very excited about it. "This is simply a perfect combination of RPG and FPS! Players can independently configure their own exclusive combat style, and each module has its own characteristics, making the combat process different from now on."

"In addition to equipment innovation, we can also add some new combat mechanics to the game," another person said, "For example, let players capture zombies in battle and transform them into temporary assistance units! These zombie assistants are not very reliable, but they can also help a lot when encountering cluster zombies."

"Wonderful idea!" Everyone applauded, "Players will face the new challenge of how to effectively manage these zombie assistants, which is full of strategy and fun. More importantly, this strengthens the protagonist's experience of seeking help from companions, which echoes the theme of the lone hero in the plot."

The atmosphere of the discussion grew increasingly heated, with various ideas constantly popping up: "We can also add a berserk mechanism, so that when the protagonist takes too many hits, they will temporarily enter a berserk state, possessing unparalleled ultra-high attack power!"

"How about designing some special scene gameplay, such as a melee brawl with a zombie legion in a narrow tunnel, or a gun battle on a high-speed moving train!"

"Right, the side quests must also be designed to be wonderful, allowing players to have endless exploration fun outside of the main storyline!"

Yokoi was very happy to hear this, and he signaled everyone to further refine each idea. Soon, more specific systems were also laid out one by one:

"For example, we can design a highly technological operating system for the protagonist, integrating various intelligent functions necessary for survival, such as scanning target characteristics, voice command parsing, environmental radiation detection, and so on.

Players can interact with the system through voice or gestures, summoning drones to transport props, repair equipment, and even launch missiles! This is the ultimate experience that gives people the glory of a future hero!"

"The design of each level must also be carefully crafted. We can use the real environment restoration of the somatosensory pod to simulate various complex survival environments.

For example, a brutal melee in a narrow shooting gallery; or a desperate breakout in a poisonous miasma-filled factory building; and a thrilling high-altitude battle walking in the void!

The diversity of levels will bring players endless fun and challenges."

"Resource management is also a major feature. We must not only design various materials with many attributes, such as food, fuel, electricity, and so on, but also make recycling a required course for players, such as stripping parts from enemy corpses to make bullets, or reforging old metal into new weapons.

This complex material management system will run through the entire game, allowing the concept of the survivor theme to be fully demonstrated."

"Right, we can also add some open exploration links," one person added, "Between the main quests, we might as well allow players to freely walk in a certain area to discover some interesting relics, survivors, and resources.

This way, it won't give people a single impression of fighting all the time, and it can also add some freshness."

Gunpei Yokoi became more and more excited as he listened, and waved his hand:

"I don't believe we can't beat Togenkyo's new work, all in, all in!"


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